Character Sheet



Quote:  “ 
Character Name:      Rekka Sangrail      Class:  Rogue - 5         Alignment:  N               Deities: 
Race:  Human                                      Class: Acrobat thief    Sex: female    Eyes: Steel/metal
Player Name:      Onnie                   Hair:  Redbrowngold          Age: 15         Height:     5’ 0”       Weight:  95lb
                                                                                               
Strength:       10  +0      Hit Points / Current:  25             Hit Die Type:  d6                 
Dexterity:       18  +4     Armor Class:  21    :10 +  7Armor  +0 Shield  +4 Dex +0Size +0 Natural+0Misc.
Constitution:   10  +0     AC:  Flat Footed:      17         Speed:     30  Feet                Campaign:Bothel         
Intelligence:    16  +3     AC:  vs. Touch:        14           Arcane Spell Failure:                                        
Wisdom:        10  +0     Spell Resistance:     5             Armor Check Penalty:            Exp. Pt.: 12,210 // 15,000
Charisma:     14  +2      Base Attack Bonus: 3             Initiative Bonus:  8  =    +4 Dex  +4 Misc. Mod

                              TOTAL     Base        Ability       Magic       Misc.                    Languages:
FORTITUDE            +1            +1           + 0           +              +                         Common, halfing, Dwaren 
REFLEX                 +8            +4           + 4           +              +                        Eleven
WILL                      +1            +1           + 0           +              +                                 
                                                                                                                                                       
Attack Modifiers                                   
Melee Attack Bonus:  +3        Base +3    Str Mod.  +0     Size Mod.  + Misc. Mod.  +   Temp Mod.                 
Ranged Attack Bonus:  +7      Base +3    Dex Mod. +4    Size Mod.  +  Misc. Mod.  + Temp Mod.            

Attack Option       Dagger Silver +1                                                                      Special:    Silvered
Total Attack Bonus:  1d20+4                                    Damage: 1d4+0                       Critical:  19-20 X2
Range      10ft            Weight:    1              Type:  p/s Size:   small       

Attack Option:         Short Sword Silver +1 Magic                    Special: 1d6 Frost damage   
Total Attack Bonus:  1d20+4                   Damage:       1d6+1      Critical:     19-20 X2
Range      5ft             Weight:    2                              Type:  P              Size:        medium

Attack Option:         Crossbow, light Dragon Hunter +1          Special: Dragon -1str dam/ critical x3) 
Total Attack Bonus:  1d20+8                     Damage:       1d8      Critical:     19-20 X2
Range      80ft            Weight:    4                 Type:   P              Size:        medium

Attack Option:         Dagger +1 of Rusting          Special:DC 16 Fortitude saving throw or the item loses 1 point of armor bonus—shields are  struck first. Once an item loses its entire armor bonus, it falls to pieces, ruined.
Total Attack Bonus:  1d20+3                     Damage:       1d4      Critical:     19-20 X2
Range      10ft            Weight:    1                 Type:   P              Size:        medium

Attack Option:         Dagger +5 Returning and Assassantion          Special:  when throw next turn returns, plus1d6 to Sneak attacks, plus add poison where the DC is increased by 5.
Total Attack Bonus:  1d20+8/3                     Damage:       1d4      Critical:     19-20 X2
Range      10ft            Weight:    1                 Type:   P              Size:        medium

Attack Option:         Rapier +3,  Keen, Maiming, Deadly Precision          Special:2d6 sneak Attack bonus
Total Attack Bonus:  1d20+3                     Damage: 1d6+2d6sa      Critical:     15-20x1d4 multiplier
Range      10ft            Weight:    2                 Type:   P              Size:        medium

Armor: Fog Armor DR5/All. Resist 5/All +10 to Hide when in fog or mist or smoke. Once per day you may cast Fog Cloud centered around yourself, except that the cloud does not obscure your vision, and you may have the fog cloud follow you as a free action. (greater shadow +15 Competence bonus on Hide, Greater Silent Moves 15 competence bonus on Move silence and restful)
 
Equipment:                                                                                                                                                       
Glove of Dex +2; Cloak of Hero lv3; Wand Bracelet 4 slot; Belt Hidden Pouches; Amulet of far speak host+4


VALUABLES                            Copper:   2              Silver:     8              Gold: 145,288  Platinum:                                              
                
Loads:     Light     33   Medium    66  Heavy   100                                           Weight 29lb / 33lb
Lift Over head (Max Load):  100  Lift Off Ground (2- Max Load): 200   Push or Drag (5 - Max Load):   500

SKILLS                    Max Ranks        /                                     Rogue:     8  +  3  Int                11/44                                       
Class          Skill Name               Key Ability      Ability    Ranks      Misc.          Total       
                   $ Appraise              Intelligence     +3            +              +               +3           
                   $ Balance               Dexterity*       +4            +8            + 2s          +14         
                   $ Bluff                    Charisma        +2            +2            +               +4           
                   $ Climb                  Strength*        +0            +8            +               +8           
                   $ Concentration      Constitution     +0            +              +              +0           
                   $ Craft:                   Intelligence     +3            +              +               +3           
                      Decipher Script    Intelligence      +3            +              +              +3           
                   $ Diplomacy           Charisma         +2            +              +              +2           
                      Disable Device     Intelligence      +3            +             +               +3           
                   $ Disguise              Charisma         +2            +              +              +2           
                   $ Escape Artist       Dexterity*        +4            +5            +              +9           
                   $ Forgery                 Intelligence     +3            +              +              +3           
                   $ Gather Information Charisma        +2            +              +              +2           
                      Handle Animal      Charisma        +2            +              +              +2           
                   $ Heal                     Wisdom          +0            +              +              +0           
                   $ Hide                     Dexterity*        +4            +7            + 19e        +30         
                   $ Intimidate             Charisma         +2            +              +              +2           
                   $ Jump                    Strength*         +0            +8            +2s          +10           
                      Knowledge: Local  Intelligence      +3            +1              +            +4           
                   $ Listen                   Wisdom          +0            +4            +              +4           
                   $ Move Silently         Dexterity*       +4            +2             +19e        +25          
                     Open Lock             Dexterity         +4            +1            +              +5           
                   $ Perform:   dance    Charisma        +2            +7            +              +9           
                      Profession:            Wisdom         +0            +              +              +0           
                   $ Ride                      Dexterity        +4            +                              +4           
                   $ Search                  Intelligence     +3            +6            +              +9           
                   $ Sense Motive         Wisdom         +0            +              +              +0           
                      Sleight of Hand      Dexterity        +4            +8            +              +12
                      Spellcraft              Intelligence     +3            +              +              +3    
                    $ Spot                    Wisdom         +0            +7              +             +7       
                       Survival                Wisdom         +0            +              +              +0      
                    $ Swim                   Strength**      +0            +1            +              + 1          
                       Tumble                Dexterity*       +4            +8            +2s          +14         
                       Use Magic Device Charisma       +2            +1            +              +3           
                    $ Use Rope             Dexterity        +4            +              +              +4           
                       Skill Trick                                                 *4                             *2
            
$:  Can be used Normally, even if the Character has Zero (0) Skill ranks 
*:  Armor Check Penalty, if any, Applies                    F:  Feat Bonus         S:  Synergy Bonus   E:  Equipment
**:  Double Armor Check Penalty

FEATS                       Feat                         Prerequisites               Benefit
1 Character:            Improved Initiative  ---                          +4 to Initiative checks
1 B. Character:       Combat Reflex        ---                               Additional attacks of opportunity
3 Character:            Quick draw             BAB +1                      draw weapon for free
6 Character:           Telling Blow              Skirmish attack or Sneak attack   
                                  Gain Skirmish or sneak attack damage on critical hits
9 Character            Weapon Finesse      proficiency weapon, BAB +1
                                    trade Dex for Str on attack rolls with light melee weapons
12 Character                 
15 Character          Disemboweling Strike    SA+5d6, WF Slashing    
                                 Deals 1d4 Con damage plus normal damage. 1/taget/day reduce SA by 4d6     
15 Class
18 Character            Acrobatic Strike        Tumble 12 Ranks         +6 on next attack against opponent you tumble pass
                               
Skill Tricks
3 Character             Hidden Blade          Sleight of Hand 5 ranks, Quick Draw     
                                                                   Draw hidden weapon as move action; treat foe as flat-footed
3 Character             Slipping Past          Escape Artist 5, Tumble 5         
                                                                  Get to where you need to go without worrying about cramped quarters
7 Character              Escape Attack          Escape Artist 8 ranks         Make an attack the same round you escape a grapple
8 Character              Sudden Draw           Sleight of Hand 8 ranks, Quick Draw       
                                 Draw hidden weapon as part of attack of opportunity
11 Character            Acrobatic backstab   Tumble 12                          Render an opponent flat-footed.

 Attributes
 lv 4Str 10                 lv12 Con12              lv20 dex 18
 lv 8 Con 11              lv16 dex 17
                                                                                                                                    


No comments:

Post a Comment