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Character Name: Rekka Sangrail Class: Rogue - 5 Alignment: N Deities:
Race:
Human Class: Acrobat thief Sex: female Eyes: Steel/metal
Player Name: Onnie Hair: Redbrowngold Age: 15 Height: 5’ 0” Weight: 95lb
Player Name: Onnie Hair: Redbrowngold Age: 15 Height: 5’ 0” Weight: 95lb
Strength: 10 +0 Hit
Points / Current: 25 Hit
Die Type: d6
Dexterity: 18
+4 Armor Class: 21 :10
+ 7Armor
+0 Shield
+4 Dex +0Size +0 Natural+0Misc.
Constitution: 10 +0 AC: Flat Footed: 17 Speed: 30 Feet Campaign:Bothel
Intelligence: 16 +3 AC: vs. Touch: 14 Arcane Spell
Failure:
Wisdom: 10
+0 Spell Resistance: 5 Armor
Check Penalty: Exp. Pt.: 12,210 // 15,000
Charisma: 14
+2 Base Attack
Bonus: 3 Initiative
Bonus: 8 =
+4 Dex +4 Misc.
Mod
TOTAL Base Ability Magic Misc. Languages: ,
FORTITUDE +1 +1 +
0 + + Common, halfing, Dwaren
REFLEX +8
+4 + 4 + + Eleven
WILL +1
+1 + 0 + +
Attack Modifiers
Melee Attack Bonus: +3 Base +3
Str
Mod. +0 Size Mod.
+ Misc. Mod. +
Temp Mod.
Ranged Attack Bonus: +7 Base +3 Dex Mod. +4 Size Mod.
+ Misc. Mod. + Temp Mod.
Attack Option: Dagger Silver +1 Special: Silvered
Total Attack Bonus: 1d20+4 Damage:
1d4+0 Critical: 19-20 X2
Range 10ft Weight: 1 Type: p/s Size: small
Attack Option: Short Sword Silver +1 Magic Special:
1d6 Frost damage
Total Attack Bonus: 1d20+4 Damage: 1d6+1 Critical:
19-20 X2
Range 5ft Weight: 2 Type: P Size: medium
Attack Option: Crossbow, light Dragon Hunter +1 Special: Dragon -1str dam/ critical x3)
Total Attack Bonus: 1d20+8 Damage: 1d8 Critical:
19-20 X2
Range 80ft Weight: 4 Type: P Size: medium
Attack Option: Dagger +1 of Rusting Special:DC 16 Fortitude saving throw or the item loses 1 point of armor bonus—shields are struck first. Once an item loses its entire armor bonus, it falls to pieces, ruined.
Total Attack Bonus: 1d20+3 Damage: 1d4 Critical:
19-20 X2
Range 10ft Weight: 1 Type: P Size: medium
Attack Option: Dagger +5 Returning and Assassantion Special: when throw next turn returns, plus1d6 to Sneak attacks, plus add poison where the DC is increased by 5.
Total Attack Bonus: 1d20+8/3 Damage: 1d4 Critical:
19-20 X2
Range 10ft Weight: 1 Type: P Size: medium
Attack Option: Rapier +3, Keen, Maiming, Deadly Precision Special:2d6 sneak Attack bonus
Total Attack Bonus: 1d20+3 Damage: 1d6+2d6sa Critical:
15-20x1d4 multiplier
Range 10ft Weight: 2 Type: P Size: medium
Armor: Fog Armor DR5/All. Resist 5/All +10 to Hide when in fog or mist or smoke. Once per day you may cast Fog Cloud centered around yourself, except that the cloud does not obscure your vision, and you may have the fog cloud follow you as a free action. (greater shadow +15 Competence bonus on Hide, Greater Silent Moves 15 competence bonus on Move silence and restful)
Equipment:
Glove of Dex +2; Cloak of Hero lv3; Wand Bracelet
4 slot; Belt Hidden Pouches; Amulet of far speak host+4
VALUABLES Copper: 2 Silver: 8 Gold: 145,288 Platinum:
Loads: Light 33 Medium 66 Heavy 100 Weight 29lb / 33lb
Lift Over head (Max Load): 100 Lift
Off Ground (2- Max Load): 200 Push
or Drag (5 - Max Load): 500
SKILLS Max Ranks /
Rogue: 8
+ 3 Int 11/44
Class Skill
Name Key
Ability Ability
Ranks Misc. Total
$ Appraise Intelligence +3 + + +3
$ Balance Dexterity* +4 +8 + 2s +14
$ Bluff Charisma +2 +2 + +4
$ Climb Strength* +0 +8 + +8
$ Concentration Constitution +0 + + +0
$ Craft: Intelligence +3 + + +3
Decipher Script Intelligence +3 + + +3
$
Diplomacy Charisma +2 + + +2
Disable Device Intelligence +3 + + +3
$ Disguise Charisma +2 + + +2
$ Escape Artist Dexterity* +4 +5 + +9
$ Forgery Intelligence +3 + + +3
$ Gather Information Charisma +2 + + +2
Handle
Animal Charisma +2 + + +2
$
Heal Wisdom +0 + + +0
$ Hide Dexterity* +4 +7 + 19e +30
$ Intimidate Charisma +2 + + +2
$ Jump Strength* +0 +8 +2s +10
Knowledge: Local Intelligence +3 +1 + +4
$ Listen Wisdom +0 +4 + +4
$ Move Silently Dexterity* +4 +2 +19e +25
Open Lock Dexterity +4 +1 + +5
$ Perform: dance Charisma +2 +7 + +9
Profession: Wisdom +0 + + +0
$
Ride Dexterity +4 + +4
$ Search Intelligence +3 +6 + +9
$ Sense Motive Wisdom +0 + + +0
Sleight of Hand Dexterity +4 +8 + +12
Spellcraft Intelligence +3 + + +3
$ Spot Wisdom +0 +7 + +7
$ Spot Wisdom +0 +7 + +7
Survival Wisdom +0 + + +0
$ Swim Strength** +0 +1 + + 1
Tumble Dexterity* +4 +8 +2s +14
Use Magic Device Charisma +2 +1 + +3
$ Use Rope Dexterity +4 + + +4
Skill
Trick *4 *2
$:
Can be used Normally, even if the Character has Zero (0) Skill ranks
*:
Armor Check Penalty, if any, Applies F: Feat Bonus S: Synergy Bonus E: Equipment
**:
Double Armor Check Penalty
FEATS Feat Prerequisites Benefit
1 Character: Improved
Initiative --- +4 to
Initiative checks
1 B. Character: Combat
Reflex --- Additional
attacks of opportunity
3 Character: Quick
draw BAB +1 draw
weapon for free
6 Character: Telling Blow Skirmish
attack or Sneak attack
Gain Skirmish or sneak attack damage on critical hits
Gain Skirmish or sneak attack damage on critical hits
9 Character Weapon Finesse proficiency weapon, BAB +1
trade Dex for Str
on attack rolls with light melee weapons
12 Character
12 Character
15 Character Disemboweling Strike SA+5d6, WF Slashing
Deals 1d4 Con damage plus normal damage. 1/taget/day reduce SA by 4d6
15 Class
Deals 1d4 Con damage plus normal damage. 1/taget/day reduce SA by 4d6
15 Class
18 Character Acrobatic Strike Tumble
12 Ranks + 6
on next attack against opponent you tumble pass
Skill Tricks
3 Character Hidden
Blade Sleight of Hand 5 ranks,
Quick Draw
Draw hidden weapon as move
action; treat foe as flat-footed
3 Character Slipping
Past Escape Artist 5, Tumble 5
Get to where you need to
go without worrying about cramped quarters
7 Character Escape
Attack Escape Artist 8 ranks Make
an attack the same round you escape a grapple
8 Character Sudden
Draw Sleight of Hand 8 ranks,
Quick Draw
Draw hidden weapon as part of attack of opportunity
Draw hidden weapon as part of attack of opportunity
11 Character Acrobatic
backstab Tumble 12 Render
an opponent flat-footed.
Attributes
lv 4Str
10 lv12 Con12 lv20 dex 18
lv 8
Con 11 lv16 dex 17
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